Fantastic Glass – Realistic Shader & Toolset

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Fantastic Glass is a comprehensive and easy to use tool-set for creating realistic transparent objects – such as glass!

Asset Store | Preset Gallery | User Guide | Website | Support | Unity Forum

Shading includes:
-Refraction (texture, mesh, depth & more)
-Extinction (color, texture, depth)
-Aberration (color, texture, depth)
-Fog (color, depth)
-and more!

Click on screenshots to see them bigger.

In this scene, textures are used to define values such as colour extinction, glow, distortion, gloss, metal, and more.
Fantastic Glass can emulate refraction and extinction based on the shape of an object without the use of textures.
Scenes such this one are included in Fantastic Glass, along with lots of models, textures, and example Glass materials.

Presets, Prefabs, Materials, and Scenes are included that demonstrate a diverse range of different types of materials

The easy to use tools and comprehensive parameters available allow you to create your own incredibly varied range of realistic and abstract materials.

Fantastic Glass 1.2 now comes with a Render Order Manager and a range of new options including Depth Complexity which allows for even more detailed and realistic effects!

Click on screenshots to see them bigger.

Here, the water and chipped ice logo are both rendered using the Fantastic Glass shader..

We’re in the progress of filling up the Fantastic Glass Preset Gallery where you can browse, share, and download presets to accelerate your projects, show off your art, and help others.

Click on screenshots to see them bigger.

 

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