Low Poly / Flat Poly Assets for Unity3D

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Low poly / flat poly art is a classical, visual genre, which was going to be only a niche genre, but then gained considerable popularity. Especially since the global spread of mobile devices it has gained even a more prominent role in digital entertainment products and developed its own fan base. Here is an interesting article of the history of low poly art: A comprehensive history of low-poly art. Just read it. It is entertaining.

With the vast amount of mobile devices nowadays low poly is important. Mobile devices aren’t usually that powerful and can’t process complex and detailed graphics well, in contrast to the PC, e.g. Luckily low and flat poly is nice to the processor, the battery life and pleasing to the eye. It is also good for the indie developer, who buys from digital marketplaces and needs to get together a whole set of assets for a project.

Usually it is hard to gather a whole set of ready-made assets from digital marketplaces and make sure that the game makes a well-designed and polished impression. You need to get assets from different artists and every artist will have his own unique style. Therefore, every asset will have its own unique look and feel and one won’t match the look and feel of the other. This is a bit different for low-flat poly assets; there is a common understanding of their look and feel.

Sounds good? Yep, it does. So, don’t wait and start to plan your next project as flat and low poly. Also, check out these comprehensive lists of flat-low poly assets for Unity3D – just read on.

One more remark: We hadn’t had the chance to use all these assets ourselves. So our valuation is mostly based on market analysis and not on user experience. Nonetheless, we seriously would consider using these assets ourselves, when starting our next low poly project.

Remark: This article contains affiliate links. Read our Affiliate Disclaimer and Affiliates and Partners page for more information. 

Low Poly Worlds

You might want to begin by modeling an earth like terrain with plains and mountains. Use these assets to generate them. If you want to create water, please check the section down below.

Rocks and Trees

OK … now you have the terrain; but it is empty. Populate the land with rocks and trees.

Also, check the Vegetation Assets in the asset store.

Sky and Clouds

Wait! Don’t forget to build the sky as well.

The Space

The world is not enough? Move on and populate the space: … to boldly go where no man has gone before.

Towns, Buildings, and Environments

Or build settlements, villages, towns, metropolises, etc.

Also, have a look at the Asset Store: low poly Environments might drag your attention.

Low Poly Water

As promised: mesmerizing water assets – who needs to go out, if you can relax at these virtual seasides 😀

Fire, Trash, Dust and Smoke, and other VFX

Besides the water effect, you will need more visual effects to give your world a sense of aliveness. Check out these assets.

Characters and Vehicles

Usually you will now need some kind of actors, heroes, enemies, etc. Here are a couple of them, which we liked.

Vehicles

For more and other characters, please check the asset store as well: Characters and Vehicles.

Low Poly Props

The environment you have created needs to be filled with stuff, aka props. Unfortunately it is difficult to find pure flat poly props. So you might need to mix them with non-flat low poly props, which seem to work well for many games. Here are some props we liked. For more and other props, please check the asset store directly: Props.

Shaders

Here you can find specific low poly shaders. They are either faster and less GPU demanding or have improved color and lighting for low-flat poly projects. There are also shaders, which transform just any standard scene into a low poly scene.

Tools

Instead of just changing the visual appearance of assets, you can alternatively make new low poly assets out of existing standard assets with the help of these tools.

Complete Asset Sets and Projects

And instead of getting single assets here and there, you could just get a whole set of assets. Usually the style and feel of these assets will match better to each other. Or you can even get a whole project, with audio and visual assets, scripts and scenes, etc. This way you can get a head start and concentrate on the content only.

Pro Tips

Also, check textures optimized for low poly (but not necessarily flat poly) assets: Textures.

2nd pro tip: Search the asset store yourself (unity Asset Store).

Super pro tip: Now that’s it. Do not wait anymore. Start planning your next flat-low poly project now! 🙂

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